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Installing custom maps for UA-JOE

 
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Frogdog



Joined: 04 Jul 2006
Posts: 2
Location: Ohio

PostPosted: Wed Jan 03, 2007 4:45 am    Post subject: Installing custom maps for UA-JOE Reply with quote

I have tried a couple of times to load a map I made with the editor that came with the UA mod (Great Work) but they don`t show up on the single player or the lan/all-coop. All maps are made for a coop missions, so yes sp is out! I saved the .bms file in my jo folder/no go, and in the mod folder/again no go. One thing that I noticed was that when I saved a new map it tried to give a .bmn format. So I tried them both map.bms and map.bmn. neither worked.
I consider myself an avid mapper so my excitement is hard to contain!
Please Help on this one.
Mad Mad
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Smokin@420.BUD
The Man


Joined: 06 Nov 2002
Posts: 7855

PostPosted: Wed Jan 03, 2007 6:09 am    Post subject: Reply with quote

ask Abullet or LOA here
http://mods.terranova-exp.com/forums/
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crack



Joined: 15 May 2003
Posts: 169

PostPosted: Wed Jan 03, 2007 8:31 pm    Post subject: Reply with quote

UA does not use .bms files, nor npj files for nile, if you use the editor that came with the mod or the nile I fixed to work with the mod, they will export as .bmn, and for nile export as .npx files, If you did export as bmn, I have no idea why it did not work, as we have never encountered that problem before, make sure that the maps are NOT in the jo folder, but are placed in the folder that contains the mod also.
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Frogdog



Joined: 04 Jul 2006
Posts: 2
Location: Ohio

PostPosted: Wed Jan 03, 2007 11:08 pm    Post subject: Reply with quote

Thanks crack that was it, the bmn format. but I think I have a bad copy of the editor because when I went to the UA dir I had a map name of
UA-Quarry Disruption.bmn.bms. I thought it might have been a fluke so I puy together a quikie and I used the - save and export fuction and got the map name of test.bmn.bms again.
Needless to say a simple rename and it`s all on Twisted Evil Again thankyou,
Should I get another copy or just rename them, I don`t see anything other then that.
One more thing you said there was a NILE-UA editor? Can you tell me were I can get a copy of it, or could you send me 1? TY
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crack



Joined: 15 May 2003
Posts: 169

PostPosted: Wed Jan 03, 2007 11:15 pm    Post subject: Reply with quote

www.dfarena.com/crack/tn_exp/UANile.rar


Just put that exe in the nile folder, use it only for UA, also, you must set the resource directory to point to the folder that mod is in.
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Smokin@420.BUD
The Man


Joined: 06 Nov 2002
Posts: 7855

PostPosted: Thu Jan 04, 2007 1:40 am    Post subject: Reply with quote

Hey Crack
why hasnt anyone posted a link to the UA MOD here?
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crack



Joined: 15 May 2003
Posts: 169

PostPosted: Thu Jan 04, 2007 1:55 am    Post subject: Reply with quote

no idea, LoA and I and the others involved agreed, whoever has it, host away, it was the mappers beta, there are various places hosting it right now, if you can get a good download, feel free to host it here also. this link has a pretty decent download speed.

http://www.xcs-squad.com/movies/CSX/tua_mod_beta.exe
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Smokin@420.BUD
The Man


Joined: 06 Nov 2002
Posts: 7855

PostPosted: Thu Jan 04, 2007 5:53 am    Post subject: Reply with quote

Thx
Are you guys still working on it? Will there be a final version?
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crack



Joined: 15 May 2003
Posts: 169

PostPosted: Thu Jan 04, 2007 11:39 am    Post subject: Reply with quote

this is pretty much going to be it, we more or less got extremely tired of messing around with nova and quit working on it. This is going to be the last release. It is fully working, and shouldn't have any problems with the mod at all.
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